FangMichDoch | Tactical Outdoor Chase Game in North Rhine-Westphalia FangMichDoch | Our tactical outdoor chase game in North Rhine-Westphalia

  • 0
ID: GYG1250258-1915743
Categoría:
País: Alemania

Duración: 06:00 horas


Descripción

So, are you a smart snapper or a speedy sprinter? What counts is strategy and team spirit. You'll get to experience a thrilling chase on an 5–6 mile playing field in North Rhine-Westphalia.
Here's what you can expect at FangMichDoch:
So, no one's just going for a walk today. So, after a quick intro to the rules, we'll assign roles. So, who's gonna be the runner? Who's gonna be the catcher?

If you're the Runner, you lace up your shoes and start walking to the finish line, which is 5–6 miles (8–10 km) away. So, you plan your route, look for shortcuts, throw your pursuers off the scent, and trust your gut.

If you're a Catcher, you've got two big advantages right off the bat: First, you can use any mode of transport or tool you can think of. You can use anything you want – a bike, a car, or even a drone. Second, you'll get an approximate location of the Speedsters every 30 minutes. But watch out: The Speedsters are faster than you think. You'll need smart tactics and good team communication.
So, the playing area is 5 x 10 kilometers (3.1 x 6.2 miles), time's ticking, and your goal is out there somewhere. So, expect 4–6 hours of a cat-and-mouse game full of unexpected twists, split-second decisions, and team moments you'll be talking about for a long time to come.

So, who's FangMeIfYouCan for?
So, FangMichDoch is the perfect experience for groups of 8 or more. It's perfect for a company or team event, a bachelorette party, or just a fun day out with friends.

Here's what you definitely need to bring:
If you're a Runner: Be in good shape, bring sports gear, your phone, a power bank, weather-appropriate clothes, and something to eat and drink.
If you're the catcher: a car, your phone, a power bank, weather-appropriate clothes, and something to eat and drink.

So, what's the day's schedule like?
(1) We meet up at one place.
(2) Quick rules rundown
(3) We drive the speeders to the starting point, and they find out where the finish line is.
(4) The chase starts.
(5) The game's over when one of the speedsters makes it to the finish line or the catchers have caught all the speedsters.

So, when's the event?
So, we'll have the experience if we get at least 8 people to play. The group's full at 15 people. If no one wants to be a speedster, we'll provide one or two.

How to get there:
Hey, just so you know, you'll need at least one car to get here and play the game.

Lo más destacado

  • Real adrenaline on a huge playing field in the great outdoors
  • Being a Snapper is tactically challenging, and being a Chaser is physically demanding.
  • We'll explain it to you in just a few minutes, but you'll remember it for hours.
  • Just wanna snatch? We'll give you speedsters for the ultimate showdown.

Lenguajes de guiado

INFORMACIÓN IMPORTANTE
INCLUIDO
  • So, who's gonna run the game and help us out?
  • Rules and intro before the game
  • Our maps
  • We'll give the taggers location updates every 30 minutes.
  • Someone you can talk to about anything, all day long
  • Our 5 x 10 km (3.1 x 6.2 mile) arena in North Rhine-Westphalia
  • Getting the speedsters to the starting point
  • If you're a group of all Snappers, we can give you 1–2 speedboats if you want.
  • We'll help you coordinate tactical communication.
NO INCLUYE
  • How to get to the meeting point
  • Clothes for the weather
  • Food and drinks
  • Vehicle(s) for snappers (car, bike, etc.)
  • Tools for snappers (binoculars, drone, etc.)
  • Power bank
  • Your cell phone
  • Your own stuff, like backpacks or hydration systems

¿Cuándo debo reservar?

Para garantizar la disponibilidad de la reserva lo antes posible. Vale la pena reservar con antelación, especialmente si planeas el viaje durante la temporada alta, como los días festivos o los fines de semana.


Cancelaciones

Esta excursión se puede cancelar sin costo alguno hasta :tiempo de cancelación horas antes del inicio del viaje. Si lo cancela después de 24 horas o no se presenta en la excursión, se le cobrará el precio total de la actividad. El retraso en la recogida o en la salida se considerará como no presentarse.